BaseLayerView2D
require(["esri/views/2d/layers/BaseLayerView2D"], function(BaseLayerView2D) { /* code goes here */ });
esri/views/2d/layers/BaseLayerView2D
Represents the LayerView of a Layer after it has been added to a Map with a MapView.
This class may be extended to create a custom LayerView for a Layer. A LayerView is created on demand by the MapView when a layer is added the to list of layers of its map.
The subclass can implement multiple functions of the LayerView lifecycle. First, the attach() method is called when the LayerView is about to start drawing the layer's content. Then during the life of the LayerView, the render() method is called during the MapView rendering phase. The render()
method has access to a canvas 2d context in which it can render the content available for display. Finally the detach() method is called after the layer is removed from the map. It releases all allocated resources and stops on-going requests.
var TileBorderLayerView2D = BaseLayerView2D.createSubclass({
// Example of a render implementation that draws tile boundaries
render(renderParameters) {
var tileSize = this.layer.tileInfo.size[0];
var state = renderParameters.state;
var pixelRatio = state.pixelRatio;
var width = state.size[0];
var height = state.size[1];
var context = renderParameters.context;
var coords = [0, 0];
context.fillStyle = "rgba(0,0,0,0.25)";
context.fillRect(0, 0, width * pixelRatio, height * pixelRatio);
// apply rotation for everything that will be applied to the canvas
if (state.rotation !== 0) {
context.translate(width * pixelRatio * 0.5, height * pixelRatio * 0.5);
context.rotate((state.rotation * Math.PI) / 180);
context.translate(- width * pixelRatio * 0.5, -height * pixelRatio * 0.5);
}
// Set the style for all the text.
context.font = "24px monospace";
context.fillStyle = "black";
context.shadowBlur = 1;
for (const tile of this.tiles) {
var screenScale = tile.resolution / state.resolution * pixelRatio;
state.toScreenNoRotation(coords, tile.coords);
// Draw the tile boundaries
context.strokeRect(coords[0], coords[1], tileSize * screenScale, tileSize * screenScale);
// Draw the tile information
context.shadowColor = "white";
context.fillText(
tile.level + "/" + tile.row + "/" + tile.col + "/" + tile.world,
coords[0] + 12,
coords[1] + 24,
tileSize * screenScale
);
context.shadowColor = "transparent";
}
}
});
var CustomTileLayer = Layer.createSubclass({
tileInfo: TileInfo.create({ spatialReference: { wkid: 3857 }}),
createLayerView(view) {
if (view.type === "2d") {
return new TileBorderLayerView2D({
view: view,
layer: this
});
}
}
});
Constructors
- new BaseLayerView2D(properties)
- Parameter:properties Objectoptional
See the properties for a list of all the properties that may be passed into the constructor.
Property Overview
Name | Type | Summary | Class | |
---|---|---|---|---|
String | The name of the class. more details | more details | Accessor | |
Layer | References the layer this LayerView represents. more details | more details | BaseLayerView2D | |
Boolean | Value is | more details | LayerView | |
Tile[] | The array of Tile objects computed to cover the MapView's visible area. more details | more details | BaseLayerView2D | |
Boolean | Value is | more details | LayerView | |
MapView | References the MapView this LayerView belongs to. more details | more details | BaseLayerView2D | |
Boolean | When | more details | LayerView |
Property Details
The name of the class. The declared class name is formatted as
esri.folder.className
.
Value is
true
if the layer is suspended (i.e., layer will not redraw or update itself when the extent changes).
The array of Tile objects computed to cover the MapView's visible area. This array is updated when the view is animating or the user is interacting with it. Then if tiles have been added or removed, tilesChanged() is called.
- See also:
Value is
true
when the layer is updating; for example, if it is in the process of fetching data.- Default Value:false
- view MapView
When
true
, the layer is visible in the view. Set this property tofalse
to hide the layer from the view.- Default Value:true
Method Overview
Name | Return Type | Summary | Class | |
---|---|---|---|---|
Method called when after the LayerView is created and right before it's asked to draw the layer's content. more details | more details | BaseLayerView2D | ||
Method called after the layer is removed and the LayerView is about to be removed. more details | more details | BaseLayerView2D | ||
Promise<Graphic> | Method to implement that is responsible for providing objects hit at the specified screen coordinates. more details | more details | BaseLayerView2D | |
Boolean |
| more details | LayerView | |
Boolean |
| more details | LayerView | |
Boolean |
| more details | LayerView | |
The method to implement that is responsible of drawing the content of the layer. more details | more details | BaseLayerView2D | ||
The LayerView can call this method to ask the MapView to schedule a new rendering frame. more details | more details | BaseLayerView2D | ||
Method to implement, which notifies of tiles being added or removed for the current view state. more details | more details | BaseLayerView2D | ||
Promise |
| more details | LayerView |
Method Details
- attach()
Method called when after the LayerView is created and right before it's asked to draw the layer's content. Typically this method is implemented to start watching property changes on the layer for example.
- See also:
Example:attach() { this._propertyHandle = this.layer.watch("opacity", function() { this.requestRender(); }); }
- detach()
Method called after the layer is removed and the LayerView is about to be removed. Typically, this method is implemented to free resources like watchers.
- See also:
Example:// remove the watchers on the layer that are added in attach() detach() { this._propertyHandle.remove(); this._propertyHandle = null; }
Method to implement that is responsible for providing objects hit at the specified screen coordinates. This method is called internally by the MapView each time its hitTest() method is called.
Parameters:x NumberThe x-coordinate in screen space of the desired hit.
y NumberThe y-coordinate in screen space of the desired hit.
Returns:Type Description Promise<Graphic> A Promise that can resolve with a hit graphic instance.
isFulfilled()
may be used to verify if creating an instance of the class is fulfilled (either resolved or rejected). If it is fulfilled,true
will be returned.Returns:Type Description Boolean Indicates whether creating an instance of the class has been fulfilled (either resolved or rejected).
isRejected()
may be used to verify if creating an instance of the class is rejected. If it is rejected,true
will be returned.Returns:Type Description Boolean Indicates whether creating an instance of the class has been rejected.
isResolved()
may be used to verify if creating an instance of the class is resolved. If it is resolved,true
will be returned.Returns:Type Description Boolean Indicates whether creating an instance of the class has been resolved.
- render(renderParameters)
The method to implement that is responsible of drawing the content of the layer. This method is called every time the MapView's state changes, or if requestRender() has been called.
Parameters:Specification:renderParameters ObjectSpecification:context CanvasRenderingContext2DThe canvas 2D context in which to draw content.
stationary BooleanThe stationary state of the
MapView
.state ViewStateThe object that describes view state.
Example:// Example of a render implementation that draws tile boundaries render(renderParameters) {var tileSize = this.layer.tileInfo.size[0]; var state = renderParameters.state; var pixelRatio = state.pixelRatio; var width = state.size[0]; var height = state.size[1]; var context = renderParameters.context; var coords = [0, 0]; context.fillStyle = "rgba(0,0,0,0.25)"; context.fillRect(0, 0, width * pixelRatio, height * pixelRatio); // apply rotation for everything that will be applied to the canvas if (state.rotation !== 0) { context.translate(width * pixelRatio * 0.5, height * pixelRatio * 0.5); context.rotate((state.rotation * Math.PI) / 180); context.translate(- width * pixelRatio * 0.5, -height * pixelRatio * 0.5); } // Set the style for all the text. context.font = "24px monospace"; context.fillStyle = "black"; context.shadowBlur = 1; for (const tile of this.tiles) { var screenScale = tile.resolution / state.resolution * pixelRatio; state.toScreenNoRotation(coords, tile.coords); // Draw the tile boundaries context.strokeRect(coords[0], coords[1], tileSize * screenScale, tileSize * screenScale); // Draw the tile information context.shadowColor = "white"; context.fillText( tile.level + "/" + tile.row + "/" + tile.col + "/" + tile.world, coords[0] + 12, coords[1] + 24, tileSize * screenScale ); context.shadowColor = "transparent"; } }
- requestRender()
The LayerView can call this method to ask the MapView to schedule a new rendering frame.
Example:// Call requestRender whenever the layer opacity has changed. attach() { this._propertyHandle = this.layer.watch("opacity", function() { this.requestRender(); }); }
- tilesChanged(added, removed)
Method to implement, which notifies of tiles being added or removed for the current view state. This function can be implemented to start and stop fetching new data, or allocate and dispose resources.
Parameters:The tile objects added for the current view viewport.
The tile objects removed from the view viewport.
when()
may be leveraged once an instance of the class is created. This method takes two input parameters: acallback
function and anerrback
function. Thecallback
executes when the instance of the class loads. Theerrback
executes if the instance of the class fails to load.Parameters:callback FunctionoptionalThe function to call when the promise resolves.
errback FunctionoptionalThe function to execute when the promise fails.
Returns:Type Description Promise Returns a new promise for the result of callback
that may be used to chain additional functions.Example:// Although this example uses MapView, any class instance that is a promise may use then() in the same way var view = new MapView(); view.when(function(){ // This function will execute once the promise is resolved }, function(error){ // This function will execute if the promise is rejected due to an error });
Type Definitions
- Tile Object
Represents a tile reference.
- Properties:
- id String
The tile string identifier in the format
level/row/col/world
level NumberThe level identifier of the LOD to which the tile belongs
row NumberThe row identifier.
col NumberThe column identifier.
world NumberWhen the projection allows world wrapping (e.g. Web Mercator), identifies the instance of the world this tile's
level
/row
/col
.resolution NumberThe number of map units per pixel in the tile.
scale NumberThe map scale at the tile's level.
The coordinates of the top-left corner of the tile as an array of two numbers. The coordinates are in un-normalized map units.
The bounds of the tile as an array of four numbers that be readily converted to an Extent object.