GraphicsLayer
require(["esri/layers/GraphicsLayer"], function(GraphicsLayer) { /* code goes here */ });
esri/layers/GraphicsLayer
A GraphicsLayer contains one or more client-side Graphics. Each graphic in the GraphicsLayer is rendered in a LayerView inside either a SceneView or a MapView. The graphics contain discrete vector geometries that represent real-world phenomena.
Unlike FeatureLayer and MapImageLayer, a GraphicsLayer has no schema. Therefore, the graphics that compose a GraphicsLayer may be of more than one geometry type (either points, lines, or polygons). Each graphic must have its own symbol since the GraphicsLayer cannot have an associated renderer. Graphics may also contain different attribute schema from one another.
It is generally preferred to construct a FeatureLayer with its source property when working with client-side graphics since the FeatureLayer has more capabilities than the GraphicsLayer, including rendering, querying, and labeling.
Graphics can be added to an instance of GraphicsLayer in several ways. They may be added via the add() method, directly on the graphics property in the constructor, or after the instance is created. Use Map.add() to add a GraphicsLayer to a Map instance.
require(["esri/layers/GraphicsLayer", "esri/Graphic"], function(GraphicsLayer, Graphic){
// Create graphics
var graphicA = new Graphic({ // graphic with line geometry
geometry: new Polyline({...}), // set geometry here
symbol: new SimpleLineSymbol({...}) // set symbol here
});
var graphicB = new Graphic({ // graphic with point geometry
geometry: new Point({...}), // set geometry here
symbol: new SimpleMarkerSymbol({...}) // set symbol here
});
var graphicC = new Graphic({ // graphic with polygon geometry
geometry: new Polygon({...}), // set geometry here
symbol: new SimpleFillSymbol({...}) // set symbol here
});
var graphicD = new Graphic();
var graphicE = new Graphic();
// Add graphic when GraphicsLayer is constructed
var layer = new GraphicsLayer({
graphics: [graphicA]
});
// Add graphic to graphics collection
layer.graphics.add(graphicB);
// Add graphic using add()
layer.add(graphicC);
layer.addMany([graphicD, graphicE]);
// Add GraphicsLayer to map
map.add(layer);
});
The MapView and SceneView each contain a graphics collection that may be used in place of a GraphicsLayer.
- See also:
Constructors
- new GraphicsLayer(properties)
- Parameter:properties Objectoptional
See the properties for a list of all the properties that may be passed into the constructor.
Property Overview
Name | Type | Summary | Class | |
---|---|---|---|---|
String | The name of the class. more details | more details | Accessor | |
Object | Specifies how graphics are placed on the vertical axis (z). more details | more details | GraphicsLayer | |
Extent | The full extent of the layer. more details | more details | Layer | |
Collection<Graphic> | A collection of graphics in the layer. more details | more details | GraphicsLayer | |
String | The unique ID assigned to the layer. more details | more details | Layer | |
String | Indicates how the layer should display in the LayerList widget. more details | more details | Layer | |
Boolean | Indicates whether the layer instance has loaded. more details | more details | GraphicsLayer | |
Error | The Error object returned if an error occurred while loading. more details | more details | Layer | |
String | Represents the status of a load operation. more details | more details | Layer | |
Object[] | A list of warnings which occurred while loading. more details | more details | Layer | |
Number | The maximum scale (most zoomed in) at which the layer is visible in the view. more details | more details | GraphicsLayer | |
Number | The minimum scale (most zoomed out) at which the layer is visible in the view. more details | more details | GraphicsLayer | |
Number | The opacity of the layer. more details | more details | Layer | |
Boolean | Apply perspective scaling to screen-size point symbols in a SceneView. more details | more details | GraphicsLayer | |
String | The title of the layer used to identify it in places such as the Legend and LayerList widgets. more details | more details | Layer | |
String | For GraphicsLayer the type is always "graphics". more details | more details | GraphicsLayer | |
Boolean | Indicates if the layer is visible in the View. more details | more details | Layer |
Property Details
- Since: ArcGIS API for JavaScript 4.7
The name of the class. The declared class name is formatted as
esri.folder.className
.
- elevationInfo Object
Specifies how graphics are placed on the vertical axis (z). This property may only be used in a SceneView. See the ElevationInfo sample for an example of how this property may be used.
- Properties:
- mode String
Defines how the graphic is placed with respect to the terrain surface. If the geometry consists of multiple points (e.g. lines or polygons), the elevation is evaluated separately for each point. See the table below for a list of possible values.
Mode Description on-the-ground Graphics are placed on the terrain surface. relative-to-ground Graphics are placed at an elevation relative to the terrain surface. The graphic's elevation is determined by summing the terrain elevation and the geometry's z-value (if present). In case featureExpressionInfo
is defined, the result of the expression is used instead of the geometry’s z-value.absolute-height Graphics are placed at an absolute elevation (z-value) above sea level. This z-value is determined by the geometry's z-value (if present). If featureExpressionInfo
is defined, the result of the expression is used instead of the geometry’s z-value. It doesn't take the elevation of the terrain into account.relative-to-scene Features are aligned to extruded polygons and objects part of 3D Object SceneLayers or IntegratedMeshLayers, depending on which has higher elevation. If the graphic is not directly above a building or any other feature, it is aligned to the terrain surface elevation. If defined, the result of featureExpressionInfo
is added to the 3D Object/terrain surface elevation. In this mode z-values are ignored.Possible Values:"on-the-ground"|"relative-to-ground"|"absolute-height"|"relative-to-scene"
optionaloffset NumberAn elevation offset, which is added to the vertical position of the graphic. If
unit
is not defined, the offset is inmeters
. Whenmode = "on-the-ground"
, this property has no effect.optionalfeatureExpressionInfo ObjectThis object contains information about setting a custom z-value on the feature.
- Specification:
- optionalexpression String
An Arcade expression evaluating to a number that determines the z-value of the feature. If the geometry has z-values, they will be ignored and only
featureExpressionInfo
is used to calculate the vertical position of the graphic. Whenmode = "on-the-ground"
, this property has no effect. For line and polygon geometries the result of the expression is the same for all vertices of a feature.
optionalunit StringThe unit for
featureExpressionInfo
andoffset
values. It doesn't apply to z-values.
The full extent of the layer. By default, this is worldwide. This property may be used to set the extent of the view to match a layer's extent so that its features appear to fill the view. See the sample snippet below.
Example:// Once the layer loads, set the view's extent to the layer's fullextent layer.when(function(){ view.extent = layer.fullExtent; });
- graphics Collection<Graphic>autocast
A collection of graphics in the layer. Each graphic is a vector representation of the location of a real-world feature. Each graphic in a single GraphicsLayer may contain either a Point, Polyline, or Polygon geometry. In addition, each Graphic in the collection may contain its own attributes, Symbol, and PopupTemplate.
To add a graphic to the GraphicsLayer use add(), or GraphicsLayer.graphics.add().
- See also:
Example:// Add graphics to GraphicsLayer directly as an array layer.graphics = [graphicA, graphicB]; // Add graphics to layer via Collection layer.graphics.addMany([graphicC, graphicD]);
The unique ID assigned to the layer. If not set by the developer, it is automatically generated when the layer is loaded.
Indicates how the layer should display in the LayerList widget. The possible values are listed below.
Value Description show The layer is visible in the table of contents. hide The layer is hidden in the table of contents. hide-children If the layer is a GroupLayer, BuildingSceneLayer, KMLLayer, MapImageLayer, TileLayer or WMSLayer, hide the children layers from the table of contents. Possible Values:"show"|"hide"|"hide-children"
- Default Value:show
- loaded Booleanreadonly
Indicates whether the layer instance has loaded. When
true
, all the properties of the object can be accessed.- Default Value:false
The Error object returned if an error occurred while loading.
- Default Value:null
Represents the status of a load operation.
Value Description not-loaded The object's resources have not loaded. loading The object's resources are currently loading. loaded The object's resources have loaded without errors. failed The object's resources failed to load. See loadError for more details. Possible Values:"not-loaded"|"loading"|"failed"|"loaded"
- Default Value:not-loaded
A list of warnings which occurred while loading.
- maxScale Number
The maximum scale (most zoomed in) at which the layer is visible in the view. If the map is zoomed in beyond this scale, the layer will not be visible. A value of
0
means the layer does not have a maximum scale. The maxScale value should always be smaller than the minScale value, and greater than or equal to the service specification.- Default Value:0
Examples:// The layer will not be visible when the view is zoomed in beyond a scale of 1:1,000 layer.maxScale = 1000;
// The layer's visibility is not restricted to a maximum scale. layer.maxScale = 0;
- minScale Number
The minimum scale (most zoomed out) at which the layer is visible in the view. If the map is zoomed out beyond this scale, the layer will not be visible. A value of
0
means the layer does not have a minimum scale. The minScale value should always be larger than the maxScale value, and lesser than or equal to the service specification.- Default Value:0
Examples:// The layer will not be visible when the view is zoomed out beyond a scale of 1:3,000,000 layer.minScale = 3000000;
// The layer's visibility is not restricted to a minimum scale. layer.minScale = 0;
The opacity of the layer. This value can range between
1
and0
, where0
is 100 percent transparent and1
is completely opaque.- Default Value:1
Example:// Makes the layer 50% transparent layer.opacity = 0.5;
- screenSizePerspectiveEnabled BooleanSince: ArcGIS API for JavaScript 4.4
Apply perspective scaling to screen-size point symbols in a SceneView. When
true
, screen sized objects such as icons, labels or callouts integrate better in the 3D scene by applying a certain perspective projection to the sizing of features. This only applies when using a SceneView.layer.screenSizePerspectiveEnabled = true
layer.screenSizePerspectiveEnabled = false
Known Limitations
Screen size perspective is currently not optimized for situations where the camera is very near the ground, or for scenes with point features located far from the ground surface. In these cases it may be better to turn off screen size perspective.
- Default Value:true
- type Stringreadonly
For GraphicsLayer the type is always "graphics".
Indicates if the layer is visible in the View. When
false
, the layer may still be added to a Map instance that is referenced in a view, but its features will not be visible in the view.- Default Value:true
Example:// The layer is no longer visible in the view layer.visible = false;
Method Overview
Name | Return Type | Summary | Class | |
---|---|---|---|---|
Adds a graphic to the layer. more details | more details | GraphicsLayer | ||
Adds an array of graphics to the layer. more details | more details | GraphicsLayer | ||
Cancels a load() operation if it is already in progress. more details | more details | Layer | ||
Promise<LayerView> | Called by the views, such as MapView and SceneView, when the layer is added to the Map.layers collection and a layer view must be created for it. more details | more details | Layer | |
Boolean | Emits an event on the instance. more details | more details | Layer | |
Boolean | Indicates whether there is an event listener on the instance that matches the provided event name. more details | more details | Layer | |
Boolean |
| more details | Layer | |
Boolean |
| more details | Layer | |
Boolean |
| more details | Layer | |
Promise | Loads the resources referenced by this class. more details | more details | Layer | |
Object | Registers an event handler on the instance. more details | more details | Layer | |
Removes a graphic from the layer. more details | more details | GraphicsLayer | ||
Clears all the graphics from the layer. more details | more details | GraphicsLayer | ||
Removes an array of graphics from the layer. more details | more details | GraphicsLayer | ||
Promise |
| more details | Layer |
Method Details
- add(graphic)
Adds a graphic to the layer.
Parameter:graphic GraphicThe graphic to add to the layer.
- addMany(graphics)
Adds an array of graphics to the layer.
Parameter:The graphic(s) to add to the layer.
Called by the views, such as MapView and SceneView, when the layer is added to the Map.layers collection and a layer view must be created for it. This method is used internally and there is no use case for invoking it directly.
Parameters:view *The parent view.
options ObjectoptionalAn object specifying additional options. See the object specification table below for the required properties of this object.
Specification:signal AbortSignaloptionalA signal to abort the creation of the layerview.
Returns:Type Description Promise<LayerView> Resolves with a LayerView instance. - See also:
- Since: ArcGIS API for JavaScript 4.5
Emits an event on the instance. This method should only be used when creating subclasses of this class.
Parameters:type StringThe name of the event.
event ObjectoptionalThe event payload.
Returns:Type Description Boolean true
if a listener was notified
Indicates whether there is an event listener on the instance that matches the provided event name.
Parameter:type StringThe name of the event.
Returns:Type Description Boolean Returns true if the class supports the input event.
isFulfilled()
may be used to verify if creating an instance of the class is fulfilled (either resolved or rejected). If it is fulfilled,true
will be returned.Returns:Type Description Boolean Indicates whether creating an instance of the class has been fulfilled (either resolved or rejected).
isRejected()
may be used to verify if creating an instance of the class is rejected. If it is rejected,true
will be returned.Returns:Type Description Boolean Indicates whether creating an instance of the class has been rejected.
isResolved()
may be used to verify if creating an instance of the class is resolved. If it is resolved,true
will be returned.Returns:Type Description Boolean Indicates whether creating an instance of the class has been resolved.
Loads the resources referenced by this class. This method automatically executes for a View and all of the resources it references in Map if the view is constructed with a map instance.
This method must be called by the developer when accessing a resource that will not be loaded in a View.
It's possible to provide a
signal
to stop being interested into aLoadable
instance load status. When the signal is aborted, the instance does not stop its loading process, only cancelLoad can abort it.Parameter:signal AbortSignaloptionalSignal object that can be used to abort the asynchronous task. The returned promise will be rejected with an Error named
AbortError
when an abort is signaled. See also AbortController for more information on how to construct a controller that can be used to deliver abort signals.Returns:Type Description Promise Resolves when the resources have loaded.
Registers an event handler on the instance. Call this method to hook an event with a listener.
Parameters:A event type, or an array of event types, to listen for.
listener FunctionThe function to call when the event is fired.
Returns:Type Description Object Returns an event handler with a remove()
method that can be called to stop listening for the event(s).Property Type Description remove Function When called, removes the listener from the event. Example:view.on("click", function(event){ // event is the event handle returned after the event fires. console.log(event.mapPoint); });
- remove(graphic)
Removes a graphic from the layer.
Parameter:graphic GraphicThe graphic to remove from the layer.
- removeAll()
Clears all the graphics from the layer.
- removeMany(graphics)
Removes an array of graphics from the layer.
Parameter:The graphics to remove from the layer.
- Since: ArcGIS API for JavaScript 4.6
when()
may be leveraged once an instance of the class is created. This method takes two input parameters: acallback
function and anerrback
function. Thecallback
executes when the instance of the class loads. Theerrback
executes if the instance of the class fails to load.Parameters:callback FunctionoptionalThe function to call when the promise resolves.
errback FunctionoptionalThe function to execute when the promise fails.
Returns:Type Description Promise Returns a new promise for the result of callback
that may be used to chain additional functions.Example:// Although this example uses MapView, any class instance that is a promise may use then() in the same way var view = new MapView(); view.when(function(){ // This function will execute once the promise is resolved }, function(error){ // This function will execute if the promise is rejected due to an error });
Event Overview
Name | Type | Summary | Class | |
---|---|---|---|---|
{view: View,layerView: LayerView} | Fires after the layer's LayerView is created and rendered in a view. more details | more details | Layer | |
{view: View,error: Error} | Fires when an error emits during the creation of a LayerView after a layer has been added to the map. more details | more details | Layer | |
{view: View,layerView: LayerView} | Fires after the layer's LayerView is destroyed and no longer renders in a view. more details | more details | Layer |
Event Details
- layerview-createinherited
Fires after the layer's LayerView is created and rendered in a view.
- Properties:
- view View
The view in which the
layerView
was created.layerView LayerViewThe LayerView rendered in the view representing the layer in
layer
. - See also:
Example:// This function will fire each time a layer view is created for this // particular view. layer.on("layerview-create", function(event){ // The LayerView for the layer that emitted this event event.layerView; });
- layerview-create-errorinherited
Fires when an error emits during the creation of a LayerView after a layer has been added to the map.
- Properties:
- view View
The view that failed to create a layerview for the layer emitting this event.
error ErrorAn error object describing why the layer view failed to create.
- See also:
Example:// This function fires when an error occurs during the creation of the layer's layerview layer.on("layerview-create-error", function(event) { console.error("LayerView failed to create for layer with the id: ", layer.id, " in this view: ", event.view); });